![]() ![]() Secondly, it should be noted that I’m treating damage mitigation from dodge as if it were a direct reduction in incoming damage. I’ve managed to get pretty close to the ingame dodge numbers with the following:ĭodge = (-0.000002 * Dexterity)^2 + (0.002 * Dexterity) + 0.0002 ![]() Turns out it does… But not in the way I expected! If any stats buffs would like to check my logic, it would be greatly appreciated.įirst up is the dexterity formula itself, which seems to fit rather cleanly to a quadratic curve. I’ve been doing a bit more hasty excel number crunching… This time on the theory that Dodge from Dexterity has diminishing returns. Torchlight 2 Dodge Dexterity Diminishing Returns Guide by Rokiyo
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